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Excessive video game use can have negative consequences for a minor's mental health. EFE
Families Demand Video Game Sales to Minors Be Conditioned by Risk Classification

Families Demand Video Game Sales to Minors Be Conditioned by Risk Classification

A UMH study reveals that most parents demand games include a system to monitor usage time

Pau Sellés

Alicante

Miércoles, 30 de octubre 2024, 16:35

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Nine out of ten parents demand that the risk classification of video games be mandatory. This is one of the main conclusions of a study conducted by the Miguel Hernández University of Elche (UMH), aimed at understanding families' opinions on legislative regulations regarding video game use.

Among other conclusions of the study, it is highlighted that nine out of ten parents agree that the risk classification of video games should consider the existence of manipulative techniques that aim to keep the player engaged despite potential harm.

Regarding the incorporation of monetization systems through direct purchases or loot boxes (lottery-like systems), almost all parents (90.2%) request that these be reflected on the label. 88.5% agree that the sale of video games to minors should be conditioned by their risk classification, requiring age verification of the buyer.

28% of boys spend more than 6 hours on video games during weekends

In relation to game time control, eight out of ten parents demand that the law require video games to include a system that allows monitoring of game time by default. Generally, mothers are more in favor of implementing stricter regulations, especially in mandatory risk classification and game time monitoring. In conclusion, the analysis reveals a high level of agreement on the need to implement stricter regulations in the field of video games.

The danger of abusive behaviors

The university in Elche reminds us that the presence of video games in European homes is extensive, and millions of minors regularly play on screens. Among them, a small but significant percentage shows symptoms of impulse control issues and develops abusive gaming behaviors.

The ESPAD Study, which analyzes the behavior of adolescents from 37 European countries, confirms that 10% of boys spend more than 6 hours on video games on school days, and this percentage rises to 28% on weekends. Excessive video game use, both in time and content, can have negative consequences for a minor's mental health. This issue concerns teachers, researchers, and especially parents, who demand greater regulatory intervention.

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todoalicante Families Demand Video Game Sales to Minors Be Conditioned by Risk Classification